The reasons behind this decision are licensing concerns, clashes of naming conventions and ensuring that qUINT is not broken by changes to the common header. regarding depth buffer linearization, are supported. Many extended features can be enabled via preprocessor definitions in each of the shaders, so make sure to check them out.Įven though qUINT effects do not use the ReShade.fxh header - unlike most ReShade effects - all common preprocessor definitions, e.g. It aims to condense most of ReShade's use cases into a small set of shaders, to improve performance, ease of use and accelerate preset prototyping. QUINT is a shader collection for ReShade, written in ReShade's proprietary shader language, ReShade FX.
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